Most of the other tricks in Realflow are for figuring out how to get the particles and mesh to simulate the way you want, and I'll show you some of my personal tricks for creating subsurface materials, some caustics, some ray-tracing, and to get motion blur to make the most of your simulation. Lastly, we'll go over how to set up your materials.
Laubwerk Plants Kit 1 and 2 v1.012 for Cinema 4d & 3ds Max LWCAD v2018.1 for Cinema 4D & 3ds Max (Win/Mac) Smith Micro PoserFusion Plugins 2014 v10.4 for (CINEMA 4D/LightWave. This can be combined with a colorizer and Vertex Map Shaders to create elaborate and unique material effects. Gumroad FULL Substance Painter Live Link (Cinema 4D, 3DS Max, Maya, Modo. It can also be set up to create a gray-value depending on the speed of your mesh. The Mesher has a channel manager that creates different vertex maps based on X, Y, and Z position. In chapter five, we'll go into Vertex Map. Both as a drip - such as off of a rope or clothing line - and as well as a water path in the air, such as you see in soda commercials and gravy commercials. In chapter four, we'll look at Splines and how to use those to generate fluids.
We’ll also learn a neat trick with lettering using the spline shader. We'll start off by using some procedural shaders, such as a checkerboard or a sunburst, or different types of noise to generate an alpha to show where our fluid will take place. In the third chapter, we'll go into the Image Emitter. We'll start off using a circle just to set up the scene that's appropriate for a Crown Splash and tweak the Crown Splash daemon, editing its shape and timing to make it look really nice. We'll make a drop that will hit some water. In chapter two, we'll get into a more specific workflow and how to create a Crown Splash. This includes how to get a Mesher, different types of Emitters, different types of daemons: a Circle Emitter, a Mesher, and a Gravity Daemon. In the first chapter, we'll go over the Scene Tree and how to set up a Realflow scene. We'll cover high-end fluid simulations in the Cinema 4D environment using all of the same shaders, modifiers, and tools that you would normally have to import with a cross-platform workflow. In this lesson, we're going to show you the new Realflow plugin for Cinema 4D.